Books
Sexing Code: Subversion, Theory and Representation, Newcastle upon Tyne, UK:
Cambridge Scholars Publishing, 2008
  Contributions to Anthologies
   

"A Plea for Our Future: Language, Technology and the Masculine Lens," in
Virtual Identity: The Construction of Selves in Cyberspace, eds. Caroline Maun
and Laura Corrunker, Spokane: Eastern Washington University Press (forthcoming)

"Masters of the House: Literacy and the Claiming of Space on the Internet,"
in Webbing Cyberfeminist Practice: Communities, Pedagogies, and Social Action,
eds. Kris Blair, Radhika Gajjala, and Christine Tulley, Cresskill: Hampton Press
(forthcoming)

"Programming Violence: Language and the Making of Interactive Media," in
Games Without Frontiers – War without Tears: Computer Games as a Sociocultural
Phenomenon
, eds. Andreas Jahn-Sudmann and Ralf Stockmann, Hampshire, UK:
Palgrave Mcmillan, 2008

"Code: Gendered Privileges of Literacy," in Lost and Found in Virtual Reality:
Women and Information Technology, eds. Hannakaisa Isomaki and Anneli Pohjola,
Rovaniemi: University of Lapland Press, Finland, 2005

"Lara’s Lethal and Loaded Mission: Transposing Reproduction and Destruction,"
in Action Chicks, ed. Sherrie Inness, New York: Palgrave Macmillan, 2004

  Journals
    “Una súplica por nuestro futuro: lenguaje, tecnología y la lente masculine,”
Lectora: Revista De Dones I Textualitat (translated from the English),
Universitat Autonoma de Barcelona, February 2006

"Shock and Awe: Virtual Females and the Sexing of War," Feminist Media Studies,
Volume 5, Number 3, November 2005

"Then and Now: Gender, Code and Literacy," Social Semiotics, Volume 14.3, Carfax
Publishing, UK, 2004

"Blood, Sweat and Code: A New Text, Power and Illiteracy in the Context of Gender,"
Convergence: The Journal of Research into New Media Technologies, Volume 8, Number 3,
University of Luton Press, Autumn 2002,

"Gender and Computer Graphics Imaging: To Err May Be Salvation," Leonardo,
Vol. 34, No. 1, MIT Press, 2001

"Disney Animiert die Zukunft ," Computer Art Faszination, annual publication,
Medien Institute Frankfurt am Main, Germany, 1998

"Computer Graphics Ausbildung in den USA," Computer Art Faszination, annual
publication, Medien Institute Frankfurt am Main, Germany, 1993

Exhibition Catalogues
  Digital New Art Award: "Feel Safe, Be Free!,” commentary representing the jury.
Catalogue. Ingra Druck, Hanau, Germany, 2005

"Allure Electronica," lead catalogue essay for digital art exhibit by the same name,
Woodstreet Gallery, Pittsburgh, 2004

Digital New Art Award: "The Human Machine Project," commentary representing the jury.
Catalogue. Ingra Druck, Hanau, Germany, 2001

Online
  "Virtual Sex: The Female Body in Digital Art," co-author, Bad Subjects: Jesuslands,
issue #72, February 2005. Available at: http://bad.eserver.org/issues/2005/72/hartherbst.html

"Coding the Classroom: Technology and the Practice of Language," First Monday,
peer-reviewed journal, November 2003. Available at:
http://www.firstmonday.org/issues/issue8_11/herbst/index.html

"Extreme Sex, Extreme Death and Computer Graphics Imaging Technology,"
Bad Subjects: The Aesthetics of Violence, issue #61, September 2002.
Available at: http://eserver.org/bs/61/herbst.html

"Blood, Sweat and Code: A New Text, Power and Illiteracy in the Context of
Gender," The Journal of Literacy and Technology, volume 2, issue #1, winter 2002.
Available at: http://www.literacyandtechnology.org/v2n1/herbst.html

"War and Economic Inequality for Women in Computer Graphics," M/C/T,
issue #3, 2000. Available at: http://www.kk.kau.se/mct/start.html

"A Crisis in Se-Mantics: Gendered Symbols and Notions in Computer Graphics,"
EnglishMatters. Available at: http://chnm.gmu.edu/ematters/issue6/herbst/index.html
   
Writing