DDA Syllabus
Catalog Code DDA 643
Course Title Digital Animation Master Studio
Course Credits 3
Year & Term 2008 Spring
Section 2
Location & Time ARC, E8, Wed 2:00 - 5:00 pm
Instructor Claudia Herbst
Required? Elective
Prerequisites DDA 310 or 624
Department Department of Digital Arts
Chairperson Peter Patchen
School School of Art and Design
Instructor's eMail cherbst@pratt.edu
Web Site claudiaherbst.org
Instructor's Office Phone 718-636-3490
Instructor's Alternative Phone tba
Best times to call Mon & Wed, lunch
Office Hours Mon & Wed, lunch
Office Location ARC F-11c
Syllabus Version Date December 27, 2007
Bulletin Description of Course This advanced-level course allows MFA students in the Digital Animation and Motion Arts emphasis to work independently on a variety of their digital animation projects. Under the guidance of the instructor each student designs and realizes either one or two animations during the course of the semester. Students may work either individually on their own personal animation or collaboratively with several other students in the class on an animation project. Students may take the class a maximum of four times provided the student receives a minimum grade of B in the previous CG-643 class.

Detailed Description Designed as a studio course for advanced students with a keen interest in animation and an ambition to create original works, this course does not entail "formal" instructions. Rather, students are expected to work independently and execute their ideas in a self-directed manner. Class time is dedicated to the development and completion of projects, group discussions, and critiques. Weekly readings will be assigned; students are expected to come to class prepared to discuss the material. Each student will give several presentations throughout the semester.



Course Goals
Within a structure of self-directed study, the goal of this course is to facilitate students' ability to independently design and develop original animation shorts. Reviewing avant garde as well as populist animation, students also learn to contextualize animation as a modernist medium, and to think critically about trends in animation. The readings, discussions, and presentations of this course aim to provide students with the vocabulary for an informed analysis and critique of animation and animation processes.



Projects, Papers, & Assignments

Presentation 1: Examples of the avant garde

Project 1: Open assignment



Presentation 2: A comparison in animation trends

Project 2: Open assignment


Course Schedule
WEEK 1 Syllabus overview

Animation screening

For next week:
Begin preparing first presentation ("Examples of the avant garde")

Develop concept for project # 1: create storyboards, character sketches, reference images -- visualize your idea and prepare to communicate the underlying concept

Screening: Norman McLaren, Fantasia

Look up: What is "auteur theory"? Come prepared to give an explanation

Assigned reading: Animation Genre and Authorship, Chapter 1,
"What is Animation?"



WEEK 2

Discussion of last week's reading

Review and discussion of ideas and materials

Screening that works of... Alex Rutterford, Supifocom, George Griffin, Yuri Norstein, Stuart Hilton, Tim Hope, Erica Russel, et al

Studio time...

Assigned reading: Animation Genre and Authorship, Chapter 2,
"The Animation Process"



WEEK 3 Discussion of last week's reading

Review of progress, discussion

Studio time...


WEEK 4


Presentation 1: Examples of the avant garde
Review of progress, discussion

Studio time...

Assigned reading: Animation Genre and Authorship, Chapter 3,
"Animation: The Modernist Art"


WEEK 5

Discussion of last week's reading

Review of progress, discussion

Studio time...

Assigned reading: Animation Genre and Authorship, Chapter 4,
"Genre in Animation"



WEEK 6

Discussion of last week's reading

Review of progress, discussion

Studio time...



WEEK 7


Review of progress, discussion

Studio time...

Develop concept for project # 2: create storyboards, character sketches, reference images -- visualize your idea and prepare to communicate the underlying concept

Assigned reading: Animation Genre and Authorship, Chapter 5,
"The Animation Auteur"


WEEK 8 Review of progress, discussion

Studio time...


Assigned reading: Animation Genre and Authorship, Chapter 5,
"The Animation Auteur" interview)


WEEK 9

Discussion of last week's reading

Review of progress, discussion

Studio time...

Assigned reading (handout):
"Second-order realism and post-modern aesthetics in computer animation," by Andy Darley, in A Reader in Animation Studies, edited by Jayne Pilling

WEEK 10

Review of progress, discussion of reading...


Begin to prepare the second presentation: A comparison in animation trends

Screening: Quay Brothers (various)

Assigned reading (handout):
"The Quay brothers' The Epic of Gilgamesh and the 'metaphysics of obscenity'," by Steve Weiner, in A Reader in Animation Studies


WEEK 11
April 2nd
Discussion of last week's reading

Review of progress, discussion

Review of presentation ideas and research...

Studio time...

Prepare presentation
                                   
WEEK 12
April 9th
Presentation 2: A comparison in animation trends

Review of progress...

Studio time...


WEEK 13
April 16th


Presentation 2 (Animesh)

Scheduling rendering time (how long will it take?)

Review of rendered frames...

What's due on April 30th

Pre-finals critique -- time for finishing touches

Studio time...


WEEK 14
April 23th
Review of progress -- you should be rendering by now...


WEEK 15
April 30th

Finals: all materials are due

Critique


Textbooks, Readings, & Materials

Required textbook:
Animation Genre and Authorship by Paul Wells, Wallflower Press, 2003, ISBN: 1903364205

Additional reading:
A Reader in Animation Studies edited by Jayne Pilling, Indiana University Press, 1999, ISBN: 1864620005


Assessment & Grading
Attendance is mandatory: three classes missed will result in a failure; two latenesses of 15 minutes or more are equal to one absence. Evaluation is based on quality of work, positive contribution to discussions and critiques, and effort.

The quality of work is evaluated based on originality, creativity, and technical competence.


Course Policies 3D animation is a complex medium; technical challenges invariably arise. As always, it is essential that you back up all materials frequently. The loss of essential material is not an excuse for not meeting deadlines or presenting work


Institute Policies

ACADEMIC INTEGRITY


Pratt Institute considers Academic Integrity highly important. Instances of cheating, plagiarism, and wrongful use of intellectual property will not be tolerated.

  • Faculty members will report each incident to the registrar for inclusion in studentsí files.
  • More than one report to the registrar during a studentís program of study at Pratt will result in a hearing before the Academic Integrity Board, at which time appropriate sanctions will be decided. These may include dismissal from the Institute.
  • The nature and severity of the infraction will be determined by faculty members who can: ask students to repeat an assignment, fail students on the assignment, fail students in the course and/or refer the incident to the Academic Integrity Board.

For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt.

CHEATING

If students use dishonest methods to fulfill course requirements, they are cheating. Examples of this include, but are not limited to:

  • Obtaining or offering copies of exams or information about the content of exams in advance.
  • Bringing notes in any form to a closed book exam.
  • Looking at another studentís paper during an exam.
  • Receiving or communicating any information from or to another student during an exam.

PLAGIARISM

Plagiarism is a bit more complicated, but the rules of documentation and citation are very specific and are tailored to different academic disciplines. Types of plagiarism include:

  • Including any material from any source other than you in a paper or project without proper attribution. This includes material from the Internet, books, papers, or projects by other students, and from any other source.
  • Using your own work to fulfill requirements for more than one course
  • The extensive use of the ideas of others in your work without proper attribution.
  • Turning in work done by another person or a fellow student as oneís own.

Please remember that all work must be the studentís own. If it is not, the source should be cited and documented appropriately.

If there are aspects of this statement that are not understood, ask faculty members for help.