Catalog Code

DDA 517 - 1/2

Course Title

3D Character Animation

Department

Digital Art

School

School of Art and Design

Term/Year

Spring 2007

Course Credits

3

Location & Time

E-10; Tuesday 2 - 4:50 PM & Friday 2 - 4:50 PM

Req or Elective?

Elective

Prerequisites

DDA 300, 310

Instructor

Claudia Herbst

E-mail

cherbst@pratt.edu

Phone

718 636 3490

Fax

718 399 4494

Office Hours

Tuesday, 12-2 PM

Office Location

ARC LL 11-C

Syllabus Version

01/09/2007



Course Description

This course has been designed for animation students who have a keen interest in bringing characters to life. The structure and content of this course are based on the concepts of traditional character animation; the focus is on conveying a convincing sense of weight and emotion, as well as on drawing and observation. In addition to two assignments, students will complete in-class exercises, each of which are followed by critiques and discussions. While technical issues are covered in this class, this course focuses on creating expressive motion.


Entry Requirements

Students are required to have successfully completed CG 300 and CG 310. Thus students are expected to be comfortable with the Maya interface, as well as with basic to intermediate modeling and animation techniques.


Goals of the Course

The assignments and exercise of this course have been designed with a three-part goal in mind. The focus is on:

Drawing: Studying the principles of traditional animation, students will learn to use drawing as a tool in visualizing motion and in planning the performance of a 3D character.

Quality of Motion: Translating the sketch from paper to the screen, students will learn how to create convincing character animation and how to make motion expressive by focusing on the details.

Critique: Animation is a process of improvement. Students will learn to hone their observation skills, to formulate their observations during critiques, and to use industry-related terminology.

Course Requirements

Students are expected to complete two character animations and three in-class exercises. While the animations are short, students should not underestimate the scope of each assignment. Students are required to follow the detailed outline of each project. The assignments and exercises are:

Assignment I: Expressing Weight: Pushing, Pulling, Lifting
Assignment II: On the Streets of New York

In-class exercises I: Animating a Jump
In-class exercises I: Animating a Moving Hold
In-class exercises I: Basic Facial Animation

The exercises and assignments of this class are short and focus on expressive characters and the quality of motion. We will use simple rigging scenarios in this class. Students who are interested in advanced rigging issues are encouraged to take 3D Character Rigging. (Also, there are lots of rigging tutorials online. See, for example, http://www.rigging101.com/ and http://www.learning-maya.com/rigging.php.)

In the beginning of the semester, students will design and model a character and use this character for all exercises and assignments. With regard to character design and modeling issues, students are expected to think creatively and to take into consideration their modeling skills (be realistic). An expressive character does not have to be complex, nor complicated! Character design have to be approved by the instructor before students may begin modeling, rigging, and animating.

Students are expected to study and use real-life references for each assignment. For example, when animating a character lifting a heavy object, students should observe the action being carried out in real life, ideally repeatedly so as to be able to closely study and draw the motion.

Backgrounds: students should create a simple environment for their character and employ basic props. Quality of motion aside, students are expected to focus on dynamic compositions, on the effective staging of characters, and on the thoughtful use of color. The background is but a stage for action - here is an example. Students are also encouraged to carefully think through any camera moves; we'll look at examples of do's and don'ts.

Time limitations are part of the requirements for each assignment. Creating animations that either do not meet those requirements, or that exceed the limitations, will not be graded.


It is assumed that students attending this course have a career interest that involves 3D animation. Students are expected to conduct themselves as professionals and come to class prepared. Students are also expected to be considerate and helpful to their peers and to actively participate during class critiques. Completed assignments are expected to be of portfolio quality.


WEEKLY SCHEDULE


 

Week 1

Introduction to class and syllabus

Introduction of assignment I: Expressing Weight: Pushing, Pulling, Lifting
Looking at examples...

Creating a character: Part I

Handout: Expressive Characters

Video: Frank and Ollie (Disney, 1995)

A Simple Arm-Wrist-Setup Tutorial

A Simple Reverse-Foot Setup Tutorial

Using a Pole Vector Constrain


 

Week 2

Critique of drawings & ideas

Creating a character: Part II and Part III
L
earning from Preston Blair...

Using & Shooting Reference Footage...


 

Week 3

Critique of drawings & designs

Creating a character:

Working with Silhouettes & Poses:


Setting up a project

Naming Convention: Modify, Prefix Hierarchy Names...

Aligning local axis of joints

A word on Gimbal Lock

Handout: Matters of Rotation

Video: A Bug's Life (outtakes, Pixar)


 

Week 4

Totally unrelated Dynamics Question... Growing and object using an Emitter...

Review of animation principles

Watch Luxo Jr. and review:
Principles of Traditional Animation Applied to 3D Computer Animation

FK vs. IK -

We will work on rigs in class...

Setting Up Squash & Stretch for an IK Leg

Setting Up a Spine For Twists and Squash & Stretch

Setting Up a Tail Tutorial...


Weight over time: Excerpts from Pinocchio


 

Week 5

Review of Graph Editor

In-class Exercise: Animating a jump

Handout: Animating Forces

Excerpts from Winnie the Pooh


 

Week 6

More Graph Editor items

Using the frameCache Node for Follow Through

Jump Exercise, cont./review of jump exercise

Critique of motion tests...

Handout: Elements of Expressive Motion


 

Week 7

Critique of motion tests

Non-linear animation tools: Trax Editor

Handout: Quality of Motion Check Sheet

Video: The Five Obstructions


 

Week 8

Mid-term evaluations

Staging & Layout

The space outside the frame: "The Fallen," by Nick Fredin
http://www.youtube.com/watch?v=jOw1EgMjGjE

Maya's Record Node

Gettting a handle on the Maya camera... using multiple nodes.

Using Depth of Field

Using color

Video: Excerpt from Renaissance


 

Week 9

Assignment I is due today: Critique

Introduction of assignment II: On the Streets of New York
Looking at examples...

Moving Objects vs. Moving Audiences

Video: The Lord of the Rings (excerpt); The Rescuers (Disney); Giant (excerpt)
Homework: Create a plethora of sketches/designs/ideas for assignment II



 

Week 10

Facial Animation: Overview and Exercise
For some interesting tools, take a look here: http://research.animationsinstitut.de/
and here: http://aistud.filmakademie.de/actor/16.0.html


 

Week 11

Work day

 

Week 12

In-class Exercise:
Animating a Moving Hold, critique


 

Week 13


In-class Exercise: Animating a Moving Hold, cont.,


 

Week 14

Finalizing all projects...


 

Week 15

Review of all animations due: student-led critique
All projects & materials to be handed in at the beginning of class


Methods of Assessment


Attendance represents 10% of the final grade.
Three unexcused absences constitute failure.
Two late arrivals that exceed 15 minutes or more count as one absence.

Each assignment will be graded according to its:
a) quality of motion
b) expressiveness
c) creativity & content
d) treatment of lighting & surface, overall look

It is the responsibility of each student to ensure his/her work is completed and handed in on time. There is a one-letter-grade per week deduction for work turned in late.

Students are expected to regularly back up their work. Work missing due to technical difficulty, disk error or similar can not be graded. No exceptions.

At mid-term, students will be advised of their grades in writing.

No incompletes will be given, except for documented medical or family emergencies.


Readings/Bibliography

Class Texts:

Ed Hooks, Acting for Animators: A Complete Guide to Performance Animation
(Portsmouth: Heineman, 2000).

Preston Blair, Cartoon Animation
(Laguna Hills: Walter Foster, 1994)

Richard Williams, The Animator's Survival Kit
(New York: Faber and Faber, 2001).
(This text will mostly serve as a visual aid.)


Supplementals

Final output medium is DVD and mini-DV. Each student is required to purchase at least two mini-DV tapes.

Further required are:

One harbound sketchbook.

Materials to sketch and draw.

One binder 81/2 x 11.

The purchase of a stopwatch for timing of motion is advised.


Plagiarism Policy

Digital Copyright and Intellectual Property Protection
When you copy work that was actually created by another person, without giving credit to the original author, you are implying that you yourself did the work. This is called plagiarism. It is dishonest and is not acceptable at Pratt Institute.

It is the policy of DDA and Pratt to emphasize respect for the creative works of others. Infringement takes place when -- without permission -- a substantial part of a work is copied, made available to others, or adapted into a new form. Images, text, logos, software, sounds, film/video clips, email, postings to newsgroups, and other works distributed electronically are protected by copyright, just as they are in traditional media. Appropriate use of the internet and digital storage media implies responsibilities and is encouraged. Protection technologies such as watermarking and encryption are supported and must be respected. DDA does not condone copyright infringement and disciplinary action will be taken if this policy is violated.


 
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