| Catalog Code | DDA 515 |
| Course Title | 3D Character Design |
| Course Credits | 3 |
| Year & Term | 2010 Spring |
| Section | 1 |
| Location & Time | ARC, E7, Thu 2:00 - 4:50 pm |
| Instructor | Claudia Herbst-Tait
|
| Required? | Elective |
| Prerequisites | DDA 300 or CG614. Basic knowledge of Maya modeling |
| Department | Department of Digital Arts |
| Chairperson | Peter Patchen |
| School | School of Art and Design
|
| Instructor's eMail | cherbst@pratt.edu |
| Web Site | claudiaherbst.org |
| Instructor's Office Phone | 718-636-3490 |
| Instructor's Alternative Phone | tba |
| Best times to call | Mon & Wed, lunch |
| Office Hours | Mon & Wed, lunch |
| Office Location | ARC F-11c |
| Syllabus Version Date | January 8, 2010
|
| Bulletin Description of Course | This class addresses the movement of the animated character with a focus of historical study of character design, and the techniques for building an effective 3D character model.
|
| Detailed Description |
In this course, students learn an art-centric approach to character design. This means that while 3D characters should be constructed so that they can be animated, designs are also required to constitute art objects in their own right. Thus, the final format in which a character will be shown counts as an integral part of a project. For the development of their designs, students are expected to conduct a significant amount of research and to share their findings with their peers in presentations. Each proposed design will be reviewed by the class as a whole and requires approval from the instructor. Students should note that only original designs will be approved; robots, monsters and the type of characters all too well familiar from feature film productions of major animation houses are not acceptable. In other words, students should not simply create the types of characters they promoted in the mainstream media. In this course, creative thinking and the ability to develop a unique aesthetic count as much a technical competence. Students are expected to visit museums, libraries, or other sites for inspiration when developing their designs. The quality of research is invariably reflected in a projects' substance and quality; relying on Google for research will not suffice. Students are also encouraged to think creatively about animation and the role motion plays in time-based media. |
| Course Goals | While students will learn a variety of advanced 3D modeling techniques and construct models that are animateable, the main goal of this course is to enable students to create original designs that lend themselves to animation and represent art objects in their own right. |
| Projects, Papers, & Assignments |
The semester will begin with hands-on instructions on character modeling; a first project of a bi-ped character will be due week 4 of the semester. Part I of the semester (week 1 - 8) - Project #2, a 3D self-portrait (bust) A Self-Directed Project, including - a presentation describing a proposed self-direcrted project and the research from which it resulted - completed model(s) (e.g., print, projection, or 3D print, etc.)
|
| Course Schedule |
|
| WEEK 1 | Syllabus Overview A Few Ideas & References for Project #1... Nathan Jurevicius Sharon Bone Stuffed Magazine And this little guy hangs out at the Metropolitan Museum of Art. He's cute and (I think) genuinely scary! ![]() Modeling for Motion: A Few First Notes Overview: modeling a simple, creative and original bi-ped character For next week, bring character design(s), front and side views. Make sure that... -- designs follow the guidelines discussed in class, this includes originality, complexity of the design, surface treatment/color and size -- front and side drawings line up as discussed in class -- designs have to scanned and saved as .jpgs so that we can critique them using the projector. (Drawings and concept art are part of your grade.) NOTE: Switch Maya units to inches, change grid line spacing. Character should be between 5 and 10 inches in Maya space (we will put them all into the same scene file when they're done). |
| WEEK 2 |
Review & critique of ideas |
| WEEK 3 | Review of bi-ped character in progress Basic UV Texturing overview Taking reference images for Project # 2 |
| WEEK 4 |
Thursday February 11th, class does not meet today -- instead, students go on a field trip to the Metropolitan Museum of Art and begin research/create/prepare reference images for their self-directed project(s). Each student is expected to document their trip with drawing, photographs, etc. These materials will have to be brought to class next week (scan your work, safe as .jpg -- we will look at your ideas on the projector.) |
| WEEK 5 |
Review of finalized bi-ped character models... all modeling should be done Further hand in: |
| WEEK 6 | Final bi-peds are due at the beginning of class Begin project # 2: Using their reference images, students will begin to model their own head -- we will begin with the eyes, nose and mouth... Nice work, everyone! |
| WEEK 7 | Portraiture, cont.: Filling in the face, skull and neck Contour rendering the head using Mental Ray |
| WEEK 8 | Midterm: Students will be advised of their grades in writing Review of wireframe renders of "Self-Portrait" projects: critique |
| WEEK 9 | Each student gives a Powerpoint (or Keynote...) presentation sharing their research and ideas for his/her self-directed projects. Each student will have 10 minutes to elucidate their concepts and show a plethora of visuals. Students create a plasticine model of their design Finalize self-portrait renders... Some body modeling techniques....also, focusing on edge flow and animatability: Deltoid Also on the menu: Moving CVs using the World, Local, and Normal settings. |
| WEEK 10 |
Review of progress on self-directed projects & plasticine models and finalized self-portrait renders.... Using the Animated Sweep tool for modeling... |
| WEEK 11 |
Review of progress on self-directed projects |
| WEEK 12 |
Review of progress on self-directed projects |
| WEEK 13 | Review of progress on self-directed projects More on Mudbox (extracting displacement maps) |
| WEEK 14 |
Review of progress on self-directed projects |
| WEEK 15 |
|
| Textbooks, Readings, & Materials |
Recommended Reading: |
| Assessment & Grading |
Attendance is mandatory: three classes missed will result in a failure; two latenesses of 15 minutes or more are equal to one absence. Evaluation is based on quality of work, positive contribution to discussion and critique, and effort. The quality of a project is based on its originality, creativity and technical competence. Projects are not required to be technically complex in order to be considered successful. Rather, the criteria are, is a project based on an interesting concept and is this concept realized in a way that is visually appealing? |
| Course Policies | It is essential that you back up all materials frequently. The loss of essential material is not an excuse for not meeting deadlines or presenting work. |
| Institute Policies |
ACADEMIC INTEGRITY
For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt. CHEATING If students use dishonest methods to fulfill course requirements, they are cheating. Examples of this include, but are not limited to:
PLAGIARISM Plagiarism is a bit more complicated, but the rules of documentation and citation are very specific and are tailored to different academic disciplines. Types of plagiarism include:
Please remember that all work must be the studentís own. If it is not, the source should be cited and documented appropriately. If there are aspects of this statement that are not understood, ask faculty members for help. |
|
|
|