DDA Syllabus
Catalog Code DDA 390
Course Title Preproduction for Senior Project
Course Credits 3
Year & Term 2007 Spring
Section 2
Location & Time ARC E16 Mon 9:30 - 12:30pm
Instructor Claudia Herbst
Required? Required
Prerequisites 2nd Semester Juniors only
Department Department of Digital Arts
Chairperson Peter Patchen
School School of Art and Design
Instructor's eMail cherbst@pratt.edu
Web Site claudiaherbst.org
Instructor's Office Phone 718-636-3490
Instructor's Alternative Phone tba
Best times to call Mon & Wed,during lunch
Office Hours Mon & Wed,during lunch; by appointment
Office Location ARC F-11c
Syllabus Version Date December 27, 2007
Bulletin Description of Course Students develop a major project that reflects their creative and technical abilities and expertise, to act as the centerpiece of their professional portfolio. Students will conceive, complete, and document the pre-production (planning) phase of their Senior Project. Students will become familiar with and plan all phases of production from pre-production through delivery of a final product, creating a comprehensive plan and timeline for completing their Senior Project.

While project ideas continue to be refined throughout the semester, no later than mid-semester, students are required to begin producing key components/assets of their indivudual projects; these may include, but are not limited to, models, scripts, and sound tracks.

Detailed Description The first quarter of this course will be spent researching and collecting individual ideas and concepts. Class discussions and critiques will be used to further develop concepts. The emphasis of this stage lies on creativity, innovation, and originality.

Projects have to reflect each individual student’s skill level. Acceptable types of projects include 2D and 3D animation, 2D and 3D interactive games, 3D special effects, 2D imaging and print, digital video, interactive installation/environments and new media.

Collaborative Projects are encouraged, so long as each student can clearly demonstrate his/her expertise in a given area, that the work will be divided evenly, that each individual's workload is the equivalent of an individual senior project, and that responsibilities are clearly delineated prior to project approval by instructor.

Each student will present his/her project – ideas and concepts – to the class. In addition to the instructor, the class will actively participate in providing critical feedback. When preparing presentations, students are expected to:

- follow the sample presentation their are given in class

- demonstrate expertise in a given medium

- demonstrate an awareness of an art historical context for the planned
project (i.e., what types of work have been produced in any given genre/medium?)

Students further have to adhere to the following requirements:

Students are required to seek approval from the instructor by the 5th week of the semester. Once approved, concepts may not be changed without permission from the instructor. Modifications may be made up to the 9th week (midterm presentations), at which point the student will receive feedback from other Senior Project Faculty. After the 9th week, written permission must be obtained by the department chair to change a project.

After the midterm presentations, students will continue to refine their project ideas and simultaneously begin to create key components/assets of their project. In other words, the second part of the semester is dedicated to project development as well as project execution.

In addition to regular in-class presentation, students will give two formal presentations of their developing Senior Projects to the department, faculty and peers. For the presentations to the department, students are expected to:

- carefully time their presentations

- test and rehearse their presentations beforehand

- exclusively use images of their own making in the visualization of their projects


Students will develop a comprehensive plan and timeline for their projects, and produce documentation of all work related to the pre-production (planning) and early production phase of their Senior Project. This documentation will be handed in by the student in a "Production Notebook" one week prior to midterm presentations, and one week prior to the final presentations to the committee.

Students who are working in time-based media should create works ranging from one to four minutes in length. For a 3D animation produced by a single student, a length of no more than 2 minutes is recommended. Non-linear works should be designed to feature primary interaction play times of two to four minutes. Works of longer duration must be approved by the instructor. For projects that have been approved to be longer than 5 minutes, a shorter "trailer" of the project must be included for submission in the Pratt Show. Pending the discretion of the faculty, longer works may not be accepted because of limited programming space or out of consideration for maintaining equitable viewing times.


Course Goals The goals of the course are to:

Translate ideas and concepts into a cohesive and well-planned project.

Develop a student's creative, technical, planning and presentation abilities.

Familiarize the student with the production process.

Plan and begin production of a centerpiece of their professional portfolio.


Student Learning Objectives

Upon completion, the student will be able to:

1. Demonstrate working knowledge of the process and required steps in the production of a senior project

2. Document completion of each step in the pre-production phase of Senior Project

3. Demonstrate enhanced presentation and communication skills

4. Document the creative and conceptual evolution of Senior Project

5. Provide a plan to complete a fully realized senior project in the time allotted

 

Course Schedule
WEEK 1 Overview of the Pre-Production class process

Presentation schedule & review of presentation requirements
Discussion of presentation format/content
Review of well-designed presentation examples

Choosing the right medium, defining the scope

Screening: Norman McLaren, Erica Russel, Bill Plympton, David Russo

Concept development: Ten viable ideas... (let ideas flow -- don't judge yet)


WEEK 2

Review/discussion of ideas

Set your visuals free: discussion of why concepts matter most.

Screening of (mostly) traditional narrative concepts in time-based media:

Examples of visual story telling, including "For the Birds," Pixar; "The Hand," by Jiri Trnka

Examples of personal narratives, including, "Emergence of Eunice," by Emily Hubly; "You Take Care Now," Ann Marie Fleming; "Never Like the First Time," by Jonas Odell


WEEK 3 Review/discussion of ideas

Make it more meaningful: how to push the conceptual and aesthetic aspects of your project.

Production Notebook instructions

Screening of (mostly) non-traditional works: experimental approaches to time-based media

Prepare a five-minute presentation on artists/work related to your best idea(s).


WEEK 4

Review/discussion of ideas

Consider output format: print, screen, hand held device, twitter site?

Five-minute presentations: critique & discussion

Preparing your presentation, looking at examples

Concept Pitch

Screening: "La Jetee," by Chis Marker

Please note: Tentative formal presentation dates are March 6th (mid-term) and
May 2nd (final) -- these dates will be confirmed; stay tuned.

Formal presentations will be 5 minutes in length, followed by 5 minutes of Q&A.


WEEK 5

(Note the revised final presentation day above.)

Formal Concept Pitches in class: critique

Discussion and feedback: Identify targets

Presentation tips and techniques

Visual Elements of Pre-Production

The role of sound/sound elements in time-based media: Dialog, VO, Effects, Foley, Music, Scratch Tracks

Thinking it through: structuring a project, structuring the execution of a project
(How long will it take? Three Times as Long!)


WEEK 6

Individual Meetings (arrive 5 minutes before your assigned time slot)

09:30 -- 09:55 Marzec, Adam M.

09:55 -- 10:20 Danglo, Krystle L.

10:20 -- 10:45 Kiyaev, Vadim

10:45 -- 11:10 Christensen, Cherie M

11:10 -- 11:35 Andruskiewicz, Patrick H.

11:35 --11:55 Polite, Brian A.

11:55 -- 12:20 Tung, Cilian


We will be discussing: continued research venues, your storyboard/animatic,
how to secure your resources


WEEK 7

Individual Meetings (arrive 5 minutes before your assigned time slot)

09:30 -- 09:55 Marzec, Adam M.

09:55 -- 10:20 Danglo, Krystle L.

10:20 -- 10:45 Kiyaev, Vadim

10:45 -- 11:10 Christensen, Cherie M

11:10 -- 11:35 Andruskiewicz, Patrick H.

11:35 --11:55 Polite, Brian A.

11:55 -- 12:20 Tung, Cilian

Production Notebooks due:
Include preliminary production schedule, concept planning and pre-production materials

We will be discussing: preparations for the presentation, file organization, reference files, back-ups


WEEK 8 MID-TERM PRESENTATION

Formal Presentation to Faculty and Peers

All students must be present from beginning of the session.

Students will be advised of their midterm grade in writing.


WEEK 9

Group Meeting

Begin developing a 20 to 30-second test sequence incorporating the most critical features of proposed project.


WEEK 10

Individual Meetings
Continued refinement

09:30 -- 09:55 Marzec, Adam M.

09:55 -- 10:20 Danglo, Krystle L.

10:20 -- 10:45 Kiyaev, Vadim

10:45 -- 11:10 Christensen, Cherie M

11:10 -- 11:35 Andruskiewicz, Patrick H.

11:35 --11:55 Polite, Brian A.

11:55 -- 12:20 Tung, Cilian


WEEK 11 Individual Meetings

09:30 -- 09:55 Marzec, Adam M.

09:55 -- 10:20 Danglo, Krystle L.

10:20 -- 10:45 Kiyaev, Vadim

10:45 -- 11:10 Christensen, Cherie M

11:10 -- 11:35 Andruskiewicz, Patrick H.

11:35 --11:55 Polite, Brian A.

11:55 -- 12:20 Tung, Cilian

Continued refinement
                                   
WEEK 12 Group Meeting

Students present work-in-progress on 20 to 30-second prototypes. Class critique.
WEEK 13

Pre-Production Materials Finalized
Review and critique of animatic and visualization materials
Review and critique of time lines and resource plans


WEEK 14 Group meeting

Production Notebooks due

Rehearsal presentations (prep for final presentation)

Students screen their 30-second prototypes


WEEK 15

Final Presentation of all Materials

Faculty committee approval

All students must be present from beginning of session.

Summer Production Commences.


Textbooks, Readings, & Materials

Suggested reading:

Film Directing Shot by Shot, Steven D. Katz, Michael Wiese Productions, 1991,
ISBN: 0-941188-10-8

Setting Up Your Shots, Jeremy Vineyard, Michael Wiese Productions, 1999,
ISBN:0-941188-73-6

The Art of Storyboarding, John Hart, Focal Press, 1999,
ISBN: 0-240-80329-9

Exploring Storyboarding, Wendy Tumminello, Thomson Delmar Learning, 2005,
ISBN: 1-4018-2715-2

Storyboards Motion In Art, Second Edition, Mark Simon,Focal Press, 2000,
ISBN: 0-240-80374-4

Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia, Thomson Course Technology,2004, ISBN 1-59200-117-3

The Writer's Journey. Christopher Vogler. Michael Wiese Productions.
ISBN: 0941188701

Suggested reading for interactive projects:

Flow. Mihaly Csikszentmihaly. Harper. ISBN: 0060920432.

A Pattern Language. Alexander, Ishikawa, Silverstein and others. Oxford 1977

Digital Art. Christiane Paul. Thames & Hudson. 2003. ISBN: 0500203679

Creative Code: Aesthetics and Computation. John Maeda. Thames & Hudson. 2004. ISBN: 0500285179


Projects, Papers, & Assignments

To pursue a project you must establish, to the satisfaction of your instructor that you are sufficiently proficient with the required media, tools, and techniques, and that you can complete the project with in the time allotted.

An INC grade will not be granted simply because work is not completed. It is intended only for documented illness or extraordinary hardship.

Students are expected to document the progress of their work, by maintaining a sketchbook and production notebook. The production notebook represents a structured compliment to your sketchbook.

Sketchbook:
Your sketchbook is for free thought and expressive contemplation of your artistic practice. Elements from the sketchbook that become crucial to your project's production are to be photocopied and placed into your production notebook.

Production Notebook:
The function of the production notebook is to keep accurate track and permanent record of what went into creating your project.

Production Notebook specs:
1.5", 8.5 x ll three ring view binder with clear sheet protectors (do not hole punch presentation documents) with 3 ring CD /DVD disc holder. (An electronic equivalent of the production notebook must be maintained for on-screen presentation in addition to presentation of animatics, fly-throughs, motion tests, play blasts etc.)

While the contents of your production notebook will vary depending on the nature and scope of your project, (see bleow for details) here are typical elements most production notebooks will include:

1. Cover (including project title and contact information)

Dividers:

2. Contact sheet (contact info for all people needed to complete project)

3. Concept (keep all incarnations of project proposal, including script, research, story back story)

4. Concept Art (sketches, diary notes, color scripts, inspirational materials, reference)

5. Storyboards and Diagrams (boards, floor plans, user-centric flow charts)

6. Production Elements (character bibles, photo reference, feature specifications)

7. Production Notes (documents, shot breakdowns, critique notes, render/computation time)

8. Production Schedule (calendar time line, keep track of proposed as well as actual times)

9. Budget

10. CD/DVD disc holder (animatic, fly-throughs, motion tests, play blasts etc.)


Mid-semseter and End of Semester Presentations:
You will be making an audio/visual presentation of your work to date to your peers and faculty. You are responsible for presenting your work in a professional manner. This includes preparing and testing all presented materials in the designated room prior to the start of presentations. You are expected to present your mounted storyboards, concept boards, flowcharts, and other items that illustrate your project idea, progress and methodology.


Your attendance is mandatory for the entirety of all presentations.

Presentation Breakdown:

Each student is allotted 15 minutes to present their work to date:
This includes 10 minutes to present his/her project, followed by up to 5 minutes Q&A.


The 10 minute presentation includes:

1 min. Introduction

5 min. Audio-visual of proposed/in-progress/completed work
(storyboard, animatic, flowchart)

1 min. Show/tell research

1 min. Show/tell planning (timeline)

2 min. Show/tell qualifications (examples, course taken, planned)


PROJECT GUIDELINES

Specific content requirements of the Production Notebook and deliverables for the completed Senior Project vary depending on the type of project proposed.

For students creating 3D narrative content, such as a 3D short animated films, game "cut-scenes" or trailers, or special effects demos/trailers.

If creating a 3D animated project it is highly recommended that your project contain only a few characters, and that it is limited to 2 locations, due to the time constraints of senior project. Completed Senior Projects are expected to be professionally rendered in linear video form (both DVD and miniDV) plus still images of key scenes, along with design notes, mounted design sketches, final renders, and model sheets as appropriate.

Students creating a 3D projects for Senior Project will complete the following for their Pre-production notebook:



3D Short Film:

1. Synopsis - Summary Statement describing film

2. Research: related works/visual reference

3. Story/Script

4. Character Model Sheets/ Concept Sketches

5. Background Concept Sketches/Aerial Plans

6. Storyboard

7. Animatic

8. Production plan/time line with schedule

9. Budget



3D Game Demo:

1. Summary statement describing game

2. Genre/World Description/Back Story

3. Feature Set/ Rules/Scoring

4. Research: related works/visual reference

5. Character Sheets/ Concept Sketches/Character Bios

6. Background Design/Environment Map (plans and elevations, sample textures)

7. Interaction flow chart

8. Storyboard of animated game scene/with challenges/obsticles/outcomes

9. Animatic/demo (may be hardwired)

10. Production plan/time line with schedule

11. Budget



3D Special Effects Trailer:

1.
Summary statement describing content

2. Research: related works/visual reference/software

3. Story/Script/ list of effects/genre

4. Character/Background /Concept Sketches

5. Storyboard

6. Animatic

7. Effects previz

8. Production plan with schedule

9. Budget


For students creating Physical Interactive/Generative Objects or Installations, Screen-based Interactions, or Games or Interactive Environments.

Students are strongly encouraged to design works whose intended core interaction time is two to four minutes. Self-running pieces should also exhibit behavior of interest within this time period. Works of longer running time are permissible but must be approved by the instructor, with consideration given for both the student's scope of work and also the viewing time demanded of reviewers. Other project requirements will be specified in class.

Completed Senior Projects are expected to be professionally documented in linear video form and in still photographs, along with design notes, mounted design sketches, final renders, and screen shots as appropriate. A CD-ROM or DVD-R with a playable run-time version, and the open code, is also required as appropriate to the project. Web-based projects should be provided in a version that can run locally, if at all possible.

For these interactive project categories, students will complete the following for their Pre-production notebook:


Games and Interactive Environments

1. Summary statement describing the work (format, theme)

2. Back Story, Character bios, Genre/world description

3. Statement of similar works researched, artistic influences

4. Model sheets (a set for each motion element)
- poses and sketches, style research

5. Environment map(s)
- plans & elevations (in sketch form)
- sample textures, style research

6. Design spec
- anticipated project tasks along a timeline
- features of interaction
- rules & scoring
- asset inventory (eg: textures, sounds, onscreen text)
- development platform(s) and why chosen

7. Storyboard of typical game scene, with challenges/obstacles/outcomes

8. Interaction flow chart

9. Demo of proposed interaction (may be hard-wired)

10. Trial renders and character animations (using polygonal models)

11. Student statement of anticipated challenges to come during production



Screen-based Interactions

1. Summary statement describing the work (format, theme)

2. Statement of similar works researched, artistic influences

3. Description of intended audience/typical player

4. Design goals, including intended effect on the user/visitor

5. Design specification
- anticipated project tasks along a timeline
- features of the interaction
- required asset inventory (eg: textures, sounds, onscreen text)
- development platform(s) and why chosen

6. Interface sketches, prototype design explorations, sample key final screens

7. Interaction flow chart

8. Flowboard of typical screen sequence with description of typical user pathway through the project

9. Technology testbed(s) and live feature demonstration(s)

10. Student statement of anticipated challenges to come during production



Physical Interactive/Generative Objects or Installations

1. Summary statement describing the work (format, theme)

2. Statement of similar works researched, artistic influences

3. Description of intended audience/typical player

4. Design goals, including intended effect on the user/visitor

5. Design specification
- anticipated project tasks along a timeline
- features of the interaction
- required asset inventory (eg: materials, special tools, technology)
- development platform(s) and why chosen

6. Object/space sketches, blueprints, prototype design explorations

7. Physical prototype

8. Interaction/logic flow chart, including typical visitor participation

9. Technology testbed(s) and live feature demonstration(s)

10. Student statement of anticipated challenges to come during production

Particular details appropriate to a given student's project will be determined by the instructor.


Assessment & Grading
Attendance is mandatory: three classes missed will result in a failure; two latenesses of 15 minutes or more are equal to one absence. Evaluation is based on quality of work, positive contribution to discussion and critique, and effort.

(Please note that this course only runs in the spring. Thus, failing this course will delay your graduation not by one but by two semester.)

Evaluation of pre-production materials will include evaluation of the project itself, the production notebook, completion and quality of its delivery into various formats, including packaging and accompanying materials. The documentation of your project idea, development, execution, and finalization will demonstrate your creative and technical abilities, and most importantly, your ability to realize and finalize ideas while adhering to deadlines.

Your mid-term and final presentation will be evaluated on the basis of the quality and professionalism of the presentation. This includes the presentation materials (both visual materials, projected and physical), verbal presentation (i.e. cohesive, informative, engaging, ability to field questions and criticism) and maximum use and delivery within the 10 minutes allotted.

Please remember that a 'C' describes work that successfully fulfilled the assigned requirements; a 'B' distinguishes work that is above average; and an 'A' describes work that it outstanding.

Objectives of the class must be met in order to pass the class.

Course Policies As with any production of this scale, problems and delays frequently occur, which must be accounted for in preparing a project schedule - unless you do, you cannot reasonably expect to properly complete your project in time. It is essential that you back up all materials frequently. The loss of essential material is not an excuse for not meeting deadlines or presenting work

Institute Policies

ACADEMIC INTEGRITY


Pratt Institute considers Academic Integrity highly important. Instances of cheating, plagiarism, and wrongful use of intellectual property will not be tolerated.

  • Faculty members will report each incident to the registrar for inclusion in studentsí files.
  • More than one report to the registrar during a studentís program of study at Pratt will result in a hearing before the Academic Integrity Board, at which time appropriate sanctions will be decided. These may include dismissal from the Institute.
  • The nature and severity of the infraction will be determined by faculty members who can: ask students to repeat an assignment, fail students on the assignment, fail students in the course and/or refer the incident to the Academic Integrity Board.

For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt.

CHEATING

If students use dishonest methods to fulfill course requirements, they are cheating. Examples of this include, but are not limited to:

  • Obtaining or offering copies of exams or information about the content of exams in advance.
  • Bringing notes in any form to a closed book exam.
  • Looking at another studentís paper during an exam.
  • Receiving or communicating any information from or to another student during an exam.

PLAGIARISM

Plagiarism is a bit more complicated, but the rules of documentation and citation are very specific and are tailored to different academic disciplines. Types of plagiarism include:

  • Including any material from any source other than you in a paper or project without proper attribution. This includes material from the Internet, books, papers, or projects by other students, and from any other source.
  • Using your own work to fulfill requirements for more than one course
  • The extensive use of the ideas of others in your work without proper attribution.
  • Turning in work done by another person or a fellow student as oneís own.

Please remember that all work must be the studentís own. If it is not, the source should be cited and documented appropriately.

If there are aspects of this statement that are not understood, ask faculty members for help.