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Pratt Institute
Department of Digital Arts
Instructor: Prof. Claudia Herbst
Course: 3D Character Animation, CG 517
Creating a Character: Part I
In order to animate, we will first have to design, model and rig a character. You are required to come up with a simple but effective design of a character who wants to come to life. You should feel good about this character because we will use it for several of this semester's exercises. Rather than designing several characters (and several rigs), we want to focus on animation...
In the beginning, try to be inventive without getting too complicated; be playful and loose in your drawings. Get a sense of who it is you would like to animate. Try and stay clear of everyone elses idea of what a 3D character ought to look like: define and invent your own. Do some research and be creative. Dont be afraid of bad ideas! Write ideas down and sketch a lot.

Drawings by Jonathan Tsung-Han Lee

Drawings by Jonathan Tsung-Han Lee
For now, don't get too settled on any particular idea... keep drawing and get some ideas out.
(Pst, if you don't have any ideas, you are probably trying too hard.)

Drawings by Jonathan Tsung-Han Lee

Drawings by Jonathan Tsung-Han Lee